Improved NVIDIA DLSS Ray Reconstruction in Alan Wake II Update Enhances Cyberpunk 2077 Graphics

Improved NVIDIA DLSS Ray Reconstruction in Alan Wake II Update Enhances Cyberpunk 2077 Graphics

The recent update for Alan Wake II includes an improved version of NVIDIA DLSS Ray Reconstruction, labeled as version 3.5.10.0. This update brings notable enhancements to Cyberpunk 2077, the only other game currently supporting this technology. The improvements are particularly focused on reducing ghosting and shimmering issues in Cyberpunk 2077, although some minor issues may still persist.

To access this new version of NVIDIA DLSS Ray Reconstruction, users can find it within the files of Alan Wake II after updating the game. Alternatively, the update can be obtained from external sources. The accompanying video, courtesy of Robbie Khan, showcases Cyberpunk 2077 running with the latest DLSS Ray Reconstruction version.

As of now, only Alan Wake II and Cyberpunk 2077 utilize NVIDIA DLSS Ray Reconstruction, with the latter requiring Path Tracing Overdrive Mode to be enabled. However, future titles are expected to adopt this technology. Additionally, there are rumors that the Nintendo Switch 2 will support DLSS Ray Reconstruction, potentially making it the console with the most advanced ray tracing capabilities, especially considering AMD’s comparative lag behind NVIDIA in this aspect.

For more information on NVIDIA DLSS Ray Reconstruction, a component of the 3.5 version of the upscaling technology, interested individuals can find details here. It’s worth noting that unlike another prominent DLSS 3 feature, Frame Generation, Ray Reconstruction is compatible with both RTX 2000 and 3000 series GPUs.

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